In this example you will create a cube like this:
XAML:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Viewport3D x:Name="vp" RenderTransformOrigin="0.505,0.49" Margin="0,10,0,-10">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="pc" Position="10 10 10" LookDirection="-10 -10 -10"/>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight x:Name="dirMain" Direction="-1,-1,-1">
<DirectionalLight.Transform>
<Transform3DGroup>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
<ScaleTransform3D ScaleZ="1" ScaleY="1" ScaleX="1"/>
<RotateTransform3D d:EulerAngles="0,0,0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0,1,0" Angle="0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
<TranslateTransform3D OffsetX="-1.309" OffsetZ="1.856" OffsetY="0.556"/>
</Transform3DGroup>
</DirectionalLight.Transform>
</DirectionalLight>
</ModelVisual3D.Content>
<ModelVisual3D.Transform>
<Transform3DGroup>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
<ScaleTransform3D ScaleZ="1" ScaleY="1" ScaleX="1"/>
<RotateTransform3D d:EulerAngles="-8.693,-2.029,4.185">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="-0.88,-0.239,0.411" Angle="9.791"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
</Transform3DGroup>
</ModelVisual3D.Transform>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="mg"
Positions="0,0,0 2,0,0 0,2,0 2,2,0 0,0,2 2,0,2 0,2,2 2,2,2"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4"/>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Blue" Opacity="1.0" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>